Spire of Sorcery is a turn-based party RPG with deck mechanics. At the core of the game is a system of tokens that allows to combine spellcasting, alchemy and equipment and affect both opponents and environments.
Spire of Sorcery: Prologue is a fully playable demo of the game and contains its first chapter. The full game is currently in Early Access and is available here.
EXPLOREExplore the world to discover new creatures, new locations and new resources. Engage in adventures, make choices. Break into ancient barrows, dispel cursed weepers, battle infection-ridden gigglers, capture demons. Meet the sentient non-human tribes of the Wild Lands.
EXPERIMENTUncover new recipes while cooking food and concocting alchemy. Discover new equipment while looting locations. Find the combinations that work best against different types of creatures and are effective in different environments.
MANAGEManage your party, considering stats and personal traits of each mage. Upgrade their spellbooks, manage their decks of elements. Influence mood to unlock their personal special powers.
SPELLCASTCast spells, including combos, to challenge opponents and to modify the environment. For highest impact, harness the power of the whole party.
CONCOCTPrepare alchemic substances that range from curative to stat-improving, and from defensive to explosive. Apply alchemy while traveling and in battle.
COMBINEPrevail in encounters by combining the effects of spellscasting, alchemy and equipment. Everything interacts through the system of tokens, posing risks and creating opportunities.
UPGRADEFind new party members. Increase the stats of each mage. Expand the Spire with new rooms that bring in new mechanics.
CUSTOMIZEModify the looks of individual party members with the aid of alchemic and food resources.
TRY AGAINThe world is larger than just one playthrough. Every challenge has alternative solutions. Try again with a different party for a different experience!

THE STORY OF THE SPIRE

On the western coast stretches the Empire, the last known shard of human civilization. Occasionally, a person with the talent for magic is born there. Hunted and persecuted, such people are confined to the Sanctuaries for the Corrupted. Under the watchful eye of the Inquisition, the mages are made to work for the benefit of the state.

Across the Great River from the Empire begin the Wild Lands. Once civilized, they are now roamed by predators, ghosts and demons. Dismal Marshes, Elderwood, Deceiving Plains: these lands are home to sentient non-human tribes. There is little contact and no sympathy between the Empire and these dwellers of the Wild Lands.

At the feet of the Blue Mountains, in the north of the Wild Lands, rests the Spire of Sorcery. For centuries this sentient citadel slumbered, yet now it is awakened by a dark threat coming from the east. The Spire sounds an ancient Call, summoning all mages to join its cause. Answering its bidding, dozens of mages attempt to reach the Spire, attracted by the promise of a new life with the citadel. But only three succeed in crossing the Great River…
ABOUT THE DEVELOPER
Spire of Sorcery is created by Charlie Oscar. This is our team’s second big release. Earlier, we shipped the native digital board game Gremlins, Inc.. Working together for the last seven years, we aim to create original games that reward players with new experiences!